LABORATORIO DI TECNOLOGIE MULTIMEDIALI
“Informatica Multimediale” is required, including the foundations of
imperative programming and object oriented programming, the
practical laboratory lessons ( about 24 hours on 63 total ) . The laboratory
activity will concern the implementation of the knowledge acquired
during the lectures. It will consist in problem-solving exercises, in
applications based on forms and data management in XHTML, in PHP
language examples for server-side programming.
optional practical project, previously agreed with the teacher.
The practical project must be carried out and evaluated before the verbalization of the examination.
The student must acquire the conceptual and practical skills for the web
programming and the design of simple dynamic Web applications.
• Applying knowledge and understanding;
Through constant laboratory activities, students will learn to solve simple
algorithmic problems related to client-server programming, to the
interaction design for Web and to develop simple distributed applications.
• Making judgments;
The course will enhance the critical capacity and the autonomy of the
student, in making design decisions and choosing implementative
solutions within the development for the Web.
• Communication skills;
By carrying out practical activities in small groups, students will develop
communication skills specific to the field of Web technologies, and
familiarize with the language and analysis of the design process for the
• Learning skills;
By carrying out laboratory work and periodic checks, the student will
have the opportunity to hone his self-evaluation capacity for the
assessment of his degree of learning.
and implementation of Web-based applications. The fundamental skills
needed for client-server programming and implementation of Web pages
and sites will be provided, with complementary modules concerning the
management of interactive and multimedia components
TESTI DI RIFERIMENTO
Server, 2a edizione. Milano, Apogeo, 2010. ISBN 978-88-503-2926-7.
Boris Smus, Web Audio API. O’Reilly, 2013.