Academic Year 2022-2023

SOCIAL DIGITAL INNOVATION

Teachers

Antonella Varesano
Unit Credits
6
Teaching Period
Second Period
Course Type
Supplementary
Prerequisites. Good knowledge and motivation of digital technologies in general.
Teaching Methods. Theoretical lessons and practical workshops that develop the model of European living labs
Verification of Learning. For those attending the laboratory there is a pitch of the project in the company. For non-attending students, the final exam is oral.
More Information. During the course, workshop sessions will be proposed on the model of European living labs
Objectives
The objective of this course is to provide students with an overview of the innovative potential offered by the new digital services, bringing together all the different subjects of the course of study in a new area of study able to change the lifestyles of the planet.

Social digital innovation (DSI) deals with topics such as robotics, big data and the future of the web which, thanks to the immense potential of new generation digital services, will change the future of man and his professions. In providing the state of the art, the course offers a theoretical and humanistic view linked to the ethical vision of technological humanism and to the analysis of the changes that these services and products trigger in the way of acting in the world and in the structure of thought.

Contents
The student must develop skills:

> know the concepts, theories and the history of innovation

which led to the current concept of DSI.

> know the reference panorama of the topic,

the main actors of change: entrepreneurs

technological innovations, social innovators, bodies and organizations.

> know the main techniques, tools and activities

able to support change.

> know the infrastructures such as open data, platforms of

co-creation of knowledge, wireless sensor networks,

decentralized social networking, free software e

open hardware, to create the condition, increase the

awareness and to stimulate collective actions.

Skills related to the disciplines

Knowledge and understanding:

> To acquire the ways to stimulate digital solutions for

a variety of social issues in areas such as health,

democracy, consumption, money, transparency and

education.

> To be able to use the methods to provide

solutions such as leaving labs and creative lab techniques.

> To be able to evaluate the ethical scope and the imbalance

imposed by the growth of services and business models

of the Internet and the relative weakness of alternatives.

> Know the theoretical framework of reference in Europe

and international studies of related disciplines in the field

open (data, software, hardware, democracy and knowledge).

> Ability to apply knowledge and understanding to insert

the concept of innovation and progress in the technological field.

Cross sectorial skills / soft skills

> Autonomy of judgment

> Awareness of the ethical scope of the topic.

> Development of multidisciplinary skills related to the problem

sustainability (social / human / economic / environmental)

> Know how to evaluate the short, medium and long-term effects of a system

aimed at innovation

> Being able to distinguish between different innovation solutions and evaluate their effectiveness.

Communication skills

> Know how to produce a correct terminological report and describe it

with terminological and sequential rigor both verbally and in writing,

> Knowing how to describe the object and the effects of the action

innovative within a multimedia technical narration.

Learning ability

> Knowing how to find and use bibliographic tools

and informatics useful for the study.

Texts
Antonella Varesano Interfacce e creatività: . metodologie innovative per i servizi digitali. edizioni EAI Milano, marzo 2019