Academic Year 2019-2020



Paolo Cesare Atzori
Unit Credits
Teaching Period
First Period
Course Type
Prerequisites. Prerequisites (at least one of the 4 points indicated below) of the course are: • knowledge of at least one of the main Interaction Design languages and programming platforms (Java, Unity, Processing, Max-Msp, VVVV, Touch Designer, etc.) • knowledge of new digital representation techniques (data visualization, 3D simulation, generative graphics and videos) • having completed design experiences in the multimedia field with interdisciplinary methods and practices • knowledge of elements and notions of the theoretical and cultural fields of interaction and media design
Teaching Methods. An introduction to the history and principles of interaction design will be followed by the analysis of particularly significant models and examples. The fundamental planning of interaction design is accomplished by going through all the steps of design methodology: design, prototyping, executive design, implementation. The skills acquired during the course will be immediately put into practice through the programming of prototyping workshops
Verification of Learning. The student will start researching a subject of Interaction Design techniques and technologies, then he will present the result in a multimedia format.

The research will set the ground for the design and implementation of an Interaction Design prototype.

Both research and prototyping might be carried out in groups.

The course highlights both the main strategies and the representation techniques for project communication. The course provides students with the knowledge to illustrate and communicate their project. The course elements will be linked together according to a holistic design methodology. The student will make a critical evaluation of different case studies and learn the basics of research methods and the main techniques used in the various sectors of interaction design. For students who will be specifically trained, an interactive prototype will be created in one of the project fields presented during the lessons: • Interface Design • information design (data visualization, datascape) • Digital Stage Design and new forms of spectacle (Media Installation , event design, interactive performances) • Exhibition Design, Communication Architecture • Manufacturing 4.0 (pervasive environments, Domotics, Smart Objects, Wearable computing, etc.)
The course program focuses on understanding the essential technological components of the Fourth Industrial Revolution: Telematic Networks, Big Data, Internet of Things, Artificial Intelligence and Robotics, AR & VR. Technologies that characterize a new economic and social dimension in which information, data, are the main “matter” of a new design environment. Interaction Design analyzes man-environment-machine interactions to design, plan and experiment the interactions through a multidisciplinary practice. With the aim of creating a balanced concept of interface design the course focus on the idea of a design ecology: using digital technologies with critical awareness and ethical consciousness, towards a sustainable use of the media
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[2] John Maeda, Le leggi della semplicità, ISBN 88-424-2005-0, Bruno Mondadori 2006.

[3] Yvonne Rogers, Helen Sharp, Jenny Preece: Interaction Design: Beyond Human – Computer Interaction, Wiley 2015, 4a Edizione

[4] Alan Cooper, Robert Reimann, David Cronin: About Face 3: The Essentials of Interaction Design, John Wiley & Sons, 2016- 4a Edizione

[5] Bill Moggridge, Designing interaction, The MIT Press 2007

[6] Simone Arcagni: Visioni digitali. Video, web e nuove tecnologie, Einaudi 2016

[7] J. van Dijck: The Culture of Connectivity, Oxford U.P. 2013

[8] L. Floridi: La Quarta Rivoluzione, R. Cortina, 2017

[9] Max Giovagnoli: Transmedia. Storytelling e comunicazione, Apogeo 2013

[10] Henry Jenkins: Cultura Convergente, Apogeo 2007

[11] Lev Manovich: Software Culture, Olivares 2011

[12] Lev Manovich: Il linguaggio dei nuovi media

[13] Rushkoff D.: Presente Continuo, Codice 2013

[14] Stephen Wilson: Information Arts: Intersections of Art, Science, and Technology MIT, 2010