Academic Year 2022-2023

INTERACTION DESIGN

Teachers

Paolo Cesare Atzori
Caterina Mazzetto
Unit Credits
9
Teaching Period
Second Period
Course Type
Characterizing
Prerequisites. The prerequisites of the course are the competence in at least one of the 4 points indicated below: 1-knowledge of Interaction Design programming languages and platforms (Java, Phyton, Unity, Processing, Max-Msp, VVVV, Touch Designer, Figma, InVision , Framer, Principle, Processing / P5, Arduino, Raspberry, etc.) • 2-knowledge of new digital representation techniques (data visualization, 3D simulation, infographics and generative video) interdisciplinary practices • 4-knowledge of elements and notions of the theoretical and cultural fields of interaction and media design.
Teaching Methods. The methodology of the Interaction Design course is based on a reworking of the conceptual structure of Design Thinking, in which the project must focus not only on humans but also on the environment, observing 3 fundamental principles: Sustainability, Circular Economy and Digital Sovereignty.

Interaction design planning is carried out by going through all the phases of the design methodology: research, conception / conception, prototyping, executive design, testing and implementation.

Once the design phase has begun, the Design Thinking model will be integrated with the British Design Council’s Double Diamond process.

⁃With the definition of the methodology, some useful models will be introduced to comply with sustainability requirements and design compatible interactive systems, such as the main footprints (Carbon, Eco, Water), urban metabolism, and characteristics of Industry 4.0 such as Digital Twins and CPSS (Cyber-Physical-Social-System).

Verification of Learning. The subject of the exam will be represented by a smart city model ‘called’ Enhanced City ‘.

Emblematic of the city of the 4th Industrial Revolution, “Enhanced City” proposes an operational concept that combines the ‘smart’ idea with those of a creative and cultural city for sustainable planning of technological innovation centered on the Citizen and the Environment in the different areas strategies of the interconnected city of the 4.0 era. The form of ‘intelligence’ derives from the provision of various types of new equipment and tools: IoT sensors and networks, integrated Computer Vision systems, Artificial Intelligence, Augmented Reality scenarios, public transport without drivers, etc. or the urban implementation of enabling technologies of Industry 4.0.

The model includes a series of stresses essentially due to a socio-environmental imbalance caused by anthropization; the main causes are progressive, rapid urbanization, socio-cultural problems related to immigration, together with atmospheric, acoustic and electromagnetic pollution, inefficient waste disposal, waste in the water system, congestion in metropolitan transport networks.

Students will choose which issues to address with their projects.

▪EXAMINATION

During the course there are 3 tests:

▪ the first will consist of the creation of a digital self-portrait to be created with a multimedia technique chosen by the student; (score: 2/30)

▪ an intermediate test will follow: the students of the course will be initiated to implement the various phases of Design thinking starting with a research on the enabling technologies of the Fourth Industrial Revolution. The research result will be presented in an interactive multimedia format. (maximum score: 7/30)

▪ The research will form the basis for the third test which consists in the design and construction of an Interaction Design prototype for “Enhanced City”. The interaction design process will follow an iterative path, in which, following the models set out in the methodology, skills acquired in the other CMTI courses will be applied to create a coherent, intuitive and emotionally engaging experience. (maximum score: 18/30)

▪ Due to the fundamental interdisciplinary nature of Interaction Design, both research and prototyping will be carried out in groups.

▪ To conclude the project, after the end of the course there are 2 revisions, necessary to take the exam.

▪ To reach the maximum evaluation, it is advisable to read at least one of the texts indicated in the course bibliography. After the reading, the student will present a short synoptic card of about 1000 words on the examined text (maximum score: 3/30)

▪ There will be an evaluation of the team’s work and an individual one; the final grade will be determined by the sum of the points obtained in the various tests, together with the judgment on the final test which will essentially consist in the presentation of the final project and in some individual questions on the topics of the course.

▪ Students are invited to attend lectures and participate in discussions; to complete the assigned tasks by observing the deadlines to manage and complete projects without delay in order to arrive punctually at the finish line of the exam.

More Information. During and after the course there will be a set of revisions to complete the assignments foreseen for the exam.
Objectives
The course highlights the main strategies and representation techniques for project development and communication. Students will learn to use tools and apply techniques through a project that will be started together with the teacher in the second half of the course and will be concluded with the presentation for the exam.

These are the main objectives:

⁃ acquire independent reading and understanding of emerging techno-scientific processes and stimulate the formation of a personal idea of the transformations taking place, also in relation to more general cultural trends

⁃ learn the practice of Interaction Design in the context of a practical and collaborative project: working in teams to solve complex problems and create interactive, innovative and sustainable experiences, services and products by realizing the specific plans of Human Computer Interaction (HCI): User Experience (UX) User Interface (UI), Interaction Design (IxD), Information Architecture (IA)

⁃ obtain a specific preparation for the creation of an interactive prototype in one of the design fields presented during the lessons

⁃ provide training in interdisciplinarity, team working and project management, knowing how to lead, share and communicate a project, encouraging the decision-making, creative and managerial skills of the study group

⁃ enhance soft skills and adaptability of individual students; knowing how to propose innovative solutions that respect the criteria of sustainability and inclusiveness

⁃ increase critical knowledge on environmental sustainability by examining the objectives of the UN Agenda 2030.

– know the enabling technologies of Industry 4.0

Contents
The nature of Design has always been related to the socio-technological forces of its time. In the last decade, the impact of information and communication technologies (ICT) has influenced every social, economic and cultural aspect. These technologies act as environmental and anthropological forces, pervasively determining interactions with physical and intellectual reality.

Starting from the consideration that the ecological crisis is the greatest planetary emergency and bearing in mind that 80% of the environmental impact of everyday products, services and infrastructures is already determined in the design phase, the main question of design is how to improve in significantly our life and our environment.

The program of the Interaction Design 2022-23 course is focused on understanding the interrelationships between man, environment and ICT, on imagining, conceiving, designing and experimenting interactions through a specific methodology (Enviroment Centred Design) and based on a multidisciplinary practice, pursuing a design centered on man but above all sustainable. The main theme of the course will, in fact, be centered on environmental sustainability and on the link between the enabling technologies of the fourth industrial revolution and the use of natural resources: how interactive technologies can be used to promote more responsible behaviors and how sustainability can be applied to the design of interactive 4.0 systems, the so-called cyber-physical systems (CPS).

Texts
Brynjolfsson Erik – McAfee Andrew: The-Second-Machine-Age, 2014

Cooper Alan, Reimann Robert, Cronin David, About Face 3: The Essentials of Interaction Design, 2016
Garrett Jesse James, The Elements of User Experience User-Centered Design for the Web and Beyond, 2011

van Dijck, Jose: The Culture of Connectivity, Oxford U.P. 2013

Escobar Arturo, Designs for the Pluriverse: Radical Interdependence, Autonomy, and the Making of Worlds, duke university press, 2018
 Floridi Luciano, La Quarta Rivoluzione, Raffaello Cortina, 2017

Friess Peter, Vermesan Ovidiu, Building the Hyperconnected Society, IERC 2015

Fry Tony, Design futuring sustainability; ethics and new practice, BERG 2009

Kai-Fu Lee, AI superpowers: China, Silicon Valley, and the new world order, Boston, 2018

Interaction Design Foundation, The Basics of User Experience (UX) Design, 2018

Lee Edward Ashford & Sanjit Arunkumar Seshia, Introduction to Embedded Systems – A Cyber-Physical Systems Approach, LeeSeshia.org, 2011

Igoe Tom, Making Things Talk, O’Reilly Media, 2011 
Maeda John, Le leggi della semplicità, ISBN 88-424-2005-0, Bruno Mondadori 2006.

Manzini Ezio, Design when everybody designs: An Introduction to Design for Social Innovation, The MIT Press 2015
Moggridge Bill, Designing interaction, The MIT Press 2007
Moore Jason, Anthropocene or Capitalocene, Kairos-PM Press, 2016

 Morton Timothy, Hyperobjects: Philosophy and Ecology after the End of the World, University of Minnesota Press, 2013

Newman Peter, Jennings Isabella, Cities as Sustainable Ecosystems: Principles and Practices, Island Press, Jan. 2008

Norman Donald, Il design del futuro, ISBN 978-88-503-2634-1, Apogeo 2008

 Rogers Yvonne, Sharp Helen, Preece Jenny, Interaction Design: Beyond Human – Computer Interaction, John Wiley & Sons, 2015

Rushkoff Douglas, Present Shock: When Everything Happens Now, Penguin 2013

Saffer Dan, Designing for Interaction Creating Smart Applications and Clever Devices, AIGA 2006

Schwab Klaus, la quarta rivoluzione industriale, WEF 2016
Wilson Stephen, Information Arts: Intersections of Art, Science, and Technology MIT, 2010

Zuboff Shoshana, The Age of Surveillance Capitalism, 2019