2) Oral exam with the presentation of the project and questions about theoretical aspects of the course.
Knowledge and understanding: students acquire specific knowledge about the different aspects related to video game programming. They also learn to choose from the different methodologies proposed for each of the considered aspects, depending on the platform and the target users of the video game to program.
Applying knowledge and understanding: students acquire specific skills to apply knowledge to the practical programming of a video game, using one of the most popular game engines.
Making judgements: students acquire the ability to evaluate the performance of a video game based on objective data and to understand how development choices can affect the gaming experience.
Communication skills: students learn the appropriate terminology to describe the various aspects related to video game programming. Moreover, they learn how to communicate serious content, such as information about health and safety of people, by means of a video game.
Learning skills: The course provides the basic knowledge and application tools that allow the student to deepen and autonomously address more complex issues related to video game programming.
See also https://www.uniud.it/it/didattica/info-didattiche/regolamento-didattico-del-corso/LM-informatica/all-B2 or https://www.uniud.it/it/didattica/info-didattiche/regolamento-didattico-del-corso/lm-artificial-intelligence-cybersecurity/all-B2.
– fundamentals of game design to guide programming,
– fundamentals of scripting in a game engine,
– camera, lighting, and sound control,
– asset management,
– design and implementation of the user interface,
– game logic and artificial intelligence,
– principles of physics and animation,
– management of build and deployment process,
– programming and optimization for mobile devices, web, and extended reality (virtual and augmented),
– game evaluation and analytics,
– training and vehiculation of serious messages using video games.
Concepts and theories will be complemented by numerous practical examples, using one of the most popular game engines, and several case studies, which will include both video games for entertainment and serious games.
2) Materials available on the web site of the game engine that will be used for practical activities.
Egenfeldt-Nielsen Simon, Smith Jonas Heide, Pajares Tosca Susana. Understanding Video Games, 4th edition, Routledge, 2020
Millington Ian, AI for Games, 3rd edition, CRC Press, 2019
Borromeo Nicolas Alejandro, Hands-On Unity 2021 Game Development, 2nd edition, Packt Publishing, 2021
Additional textbooks on specific topics will be suggested at lesson.