Academic Year 2023-2024

OBJECT ORIENTED PROGRAMMING AND LABORATORY

Teachers

Giorgio Brajnik
Alessandro Locaputo
Course Year
2
Unit Credits
9
Teaching Period
First Period
Course Type
Characterizing
Prerequisites. Programming experience in Java, ability to install applications in one’s own PC, basic notions of the operating system.
Teaching Methods. Frontal lectures with slides. Interactive discussions and exercises done during lectures. Pratical demos.

Practical activities (exercises and demos) are carried out during the normal lecture hours. For this reason each credi unit for laboratory work is considered equivalent to 8 lecture hours.

Verification of Learning. The exam is based on a closed-questions questionnaire and a written exercise centered on (partial) development of a java program.
More Information. none
Objectives
The goal of the course is to let students develop the ability to “think with objects” when designing and building a complex software system (thousands of units built by tens of programmers). At the end of the course the student should: have understood how to assign responsibility to a set of classes, have understood how to define the APIs of different units, have understood how to define abstractions and how to specify them.

Furthermore, the student should have developed practical experience in using typical programming tools, including Eclipse, Intellij, git, maven.

Contents
Abstraction types: parameterization, procedural specification, dataabstraction, type abstraction, iteration abstraction.Java basics: packages, classes, objects, variables, memory allocation, mutability. Method calls, type checking, overloading; dispatching; base types, parametric types.

Clean coding.

Procedural abstraction: specification, contracts, pre and post-conditions, assertions, exceptions. Checked and unchecked exceptions, reflection and masking; overloading.

Data abstraction: abstract data types, abstract and concrete specification, invariants.

Abstraction of iteration: iterators.

OO Design with Card-Responsability-Collaboration. State, behavior and protocol. Single Responsibility Principle.

Abstraction on types: abstract classes, interfaces; substitution principle, equality, polymorphism, inheritance. Parametric types, internal classes, anonymous classes. Dependency inversion.

Functional programming in Java.

Design patterns: factory, builder, decorator, observer.

Texts
Main textbook: B Liskov e J Guttag. Program Development in Java:Abstraction, Specification and Object Oriented Design, 2001. ISBN: 0201657686. Addison-Wesley Professional.

Complementary books: J. Bloch. Effective Java, Addison-Wesley Professional; 3 edition (January 6, 2018), ISBN-13: 978-

0134685991.

R. Martin. Clean Code: A Handbook of Agile Software Craftsmanship. ISBN-13: 978-0132350884, Prentice Hall; 1 edition (August 11, 2008).